Fractal Auto Tile Engine & PAINT5D
Fractal Auto Tile Engine:
I work on it almost every day on twitch:
www.twitch.com/kanjicoder
I am working on a metroid-vania style fractal auto tile engine.
The basic idea is to draw the sub-tiles of an auto-tile set (auset)
using other tiles instead of pixels.
Before you can draw fractal auto tiles, you need to create terminal tile designs.
This is where the PAINT5D system comes into play. It is responsible for
I work on it almost every day on twitch:
www.twitch.com/kanjicoder
I am working on a metroid-vania style fractal auto tile engine.
The basic idea is to draw the sub-tiles of an auto-tile set (auset)
using other tiles instead of pixels.
Before you can draw fractal auto tiles, you need to create terminal tile designs.
This is where the PAINT5D system comes into play. It is responsible for
holding 16 intricate auto-tile set (auset) designs. Each tile design has
3 layers per "hyperpixel" size. A "hyperpixel" being a pixel of a relative
size rather than a fixed size. And which could be rendered as a tile instead
of a pixel if need be.
There is still much work to do, but the diagram in the readme should
help explain more.
https://github.com/KanjiCoder/AAC2020/blob/master/README.MD
For various technical demos used as proofs of concept I made before embarking
on this [c99/c11] based engine, you can visit.
https://d3m0.herokuapp.com/
Visit my twitch stream where I answer questions live:
www.twitch.com/kanjicoder
3 layers per "hyperpixel" size. A "hyperpixel" being a pixel of a relative
size rather than a fixed size. And which could be rendered as a tile instead
of a pixel if need be.
There is still much work to do, but the diagram in the readme should
help explain more.
https://github.com/KanjiCoder/AAC2020/blob/master/README.MD
For various technical demos used as proofs of concept I made before embarking
on this [c99/c11] based engine, you can visit.
https://d3m0.herokuapp.com/
Visit my twitch stream where I answer questions live:
www.twitch.com/kanjicoder
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