Fractal Auto Tile Game Engine
Auto tiles, also known as rule tiles, are pretty awesome.
They speed up the game developement level design process at LEAST by a factor of 16x
without ANY loss in quality of the final product.
I am working on an engine that I hope will speed up the CREATION of auto tiles by 16x.
I am obsessing over "data leverage". The idea that, if we use our information/data wisely
we can speed up BOTH __HUMAN__ productivity and __COMPUTER_PROCESSOR__
productivity.
I am done ranting. Here is the imgur post:
https://imgur.com/gallery/29G0u6j
Inlined as Image:
Catch me on twitch:
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